Alonso Canales

Class: Game Producer

About


Hello there! I'm Alonso, an award-winning game producer with over five years of professional experience supporting cross-disciplinary teams to ship PC, console and mobile games on time and on budget.Combining Accredited Scrum Master knowledge with hands-on game development experience, I've helped release titles downloaded over 500k times, ensuring teams deliver features players love while continuously improving processes and workflows.I’m currently looking for full-time, part-time or freelance opportunities as a Producer, Project Manager or Project Coordinator within the games industry or software/tech.Feel free to check out my resume or reach out!

Lead Producer • Smarto Club

June 2020 - November 2025

Smarto Club is an independent game studio creating cozy, narrative-driven experiences.

  • Managed timelines for 5+ projects from concept to release through Agile methodologies.

  • Reduced feature implementation time by 25% by creating cross-team pipelines.

  • Secured over $200,000 USD in funding for the team through grants and publisher/platform deals.

  • Oversaw project schedules to ensure team met key development milestones on time and on budget.

  • Facilitated alignment between development, publishing and partner teams by regular status updates.

  • Ensured compliance with platform regulations to successfully release on PC, consoles and mobile.

Code Help Desk Assistant • NYU Game Center

September 2024 - May 2025

The NYU Game Center is the Department of Game Design at the New York University Tisch School of the Arts.

  • Provided individual assistance to 30+ students, helping them resolve their programming issues in Unity/C# or Game Maker, and troubleshooting problems through one-on-one sessions.

Release Manager • Lonely House

January 2024 - December 2024

Lonely House is a game studio crafting short, atmospheric horror adventures with cute characters in unsettling worlds.

  • Spearheaded the launch on new platforms for a previously released title.

  • Drove cross-team coordination on assets and marketing to execute the launch plan in under 3 months.

  • Coordinated a merchandise campaign which resulted in 800 plushies sold.

Adjunct Professor • Universidad SEK

August 2022 - July 2023

Universidad SEK is a university with one of Chile's best recognized undergraduate game design programs.

  • Responsible for two courses focused on game development in the Unity engine.

  • Taught 20+ students, improving their design, programming and iteration skills through hands‑on lessons and guidance from concept to final project presentations.

Gameplay Programmer Internship • IguanaBee

December 2019 - March 2020

Iguanabee offers co-development services for character-driven titles and has worked for clients such as Hasbro.

  • Collaborated with a cross-functional team to provide service on a match-3 puzzle mobile game.

  • Improved Day 1 retention by 10% by working with designers to optimize the first time user experience.

Showcase Committee Member • NYU Game Center

January 2024 - May 2025

The NYU Game Center is the Department of Game Design at the New York University Tisch School of the Arts.

  • Contributed to organization of the student end‑of‑year showcase by coordinating 100+ game submissions.

Conference Associate • Game Developers Conference

March 2024, March 2025

GDC is a yearly conference brings the game development community together to shape the future of the industry.

  • Ensured a smooth experience for thousands of conference attendees in a fast‑paced environment.

Volunteer Staff • Games for Change

June 2024

Conference empowering game creators and social innovators to drive impact through digital games and technology.

  • Supported conference operations by facilitating interactive displays and assisting hundreds of attendees.

Club President • Game Dev Comunidad UC

January 2018 - January 2022

University game development club that reunites over 100 members from different majors passionate about game development.

  • Supported over 50 members work on the development of 5 games.

  • Welcomed new participants and mentored them in their first steps into game development.

  • Participated in the organization of different activities like workshops and game jams.

  • Participated in university-wide outreach activities to promote the club to new members.

  • Hosted causal activities like lunches and get-togethers to help members get to know each other better.

Local Site Organizer • Global Game Jam

January 2017 - January 2022

GGJ brings together talented developers from around the globe and challenges them to build a game in 48 hours.

  • Local site organizer of "San Joaquin Campus" site that welcomed over 100 attendees each year.

  • Coordinated meeting with authorities to ensure the permission to use spaces and facilities.

  • Managed purchases of event materials while ensuring to stay within budget.

  • Oversaw a 10+ person volunteer team, ensuring continuous coverage across shifts.

New York University • Master of Fine Arts, Game Design

2023 - 2025

  • Recipient of the Take-Two Interactive Scholarship for promising talent and academic excellence in game design.

  • Creative director and producer for Changelog, a meta-narrative game about game development developed as a thesis project.

International Scrum Institute • Scrum Master Accredited Certification

2024

Pontificia Universidad Católica de Chile • Bachelor's degree, Computer Science, Business Administration

2016 - 2022

Becoming A Juggler

A Framework for Sustainably Handling Multiple Projects as a Student and Beyond

2025 • Game Developers Conference, Game Career Seminar
2025 • Woman Game Jam Chile

Production for Tiny Teams

2024 • IGDA Foundation Alumni Weekend
2023 • IGDA Pathfindings

Site Organizer

2017 - 2022

Club President

2018 - 2022

Organizer

2019

Alt. Control Game

2019

Web Game

2015 - 2016

Contact


Feel free to reach out to me via email or LinkedIn for faster response.