Going on Hiatus

So, it’s that time of the year once again… That time where end-of-year activities start pilling up and I decide it’s best to go a game development hiatus for a month. So, what does this mean? That’s what I’m going to talk about this post.


As you can guess, it means I won’t be working on Life’s Impetus… or will I? Last year was crazy, so I really needed all the time I could get, but this year seems to be calmer so far. I may be able to work a bit here and there, but I can’t really make any promises. Nevertheless, you can be sure I won’t advance much this month.
Blog posts are pretty time consuming, so don’t expect to see a devblog or any kind of post during November. I might pop in on Twitter from time to time, but I won’t be checking it out regularly, and I won’t be posting any Songs of the Day either.
I’ll probably be busy until the end of November. It’s lame, but I rather focus on doing one thing well instead of trying to bite off more than I can chew. In the great scheme of things though, one month is isn’t much! Part-time game development is slow…
So, see you at the end of November!

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