Life’s Impetus Devblog #10 – The Fountain of Life

800px-Saxon_Garden_Fountain

Before Life’s Impetus was called “Life’s Impetus”, it was called Fountain of Life.
I changed it for many reasons, but the Fountain of Life is still an important element of the game. In this devblog, I’ll be talking about what makes this fountain so important, and the difficulties I’ll face in making it.

Continue reading “Life’s Impetus Devblog #10 – The Fountain of Life”

Life’s Impetus Devblog #7 – To Make People Talk

Hey! It’s been such a long time, hasn’t it?

But, I think I can confidently say that I’m done with Sky’s Isles. Thus, it’s time to concentrate Life’s Impetus once again. So, what am I going to talk about this time, then? Well, this devblog is going to be about the cutscene system (AKA the conversation system). One of the most important parts of LI will definitely be the dialogue, so I want to make sure it’ll be as interesting as possible not only from a content perspective, but also from a presentation perspective. I’ll be looking into the different features I have planned and how I will (probably) implement them.

Continue reading “Life’s Impetus Devblog #7 – To Make People Talk”