Sky’s Isles Devblog #1 – Moving and Ballooning

Hey! As I mentioned in my last post, I’m starting work on a new game for a contest: Sky’s Isles. This week was mostly about getting the main controls in place. As the game is a platformer (something I haven’t done before), I learnt a lot, and in this devblog I’ll be talking about that.

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Life’s Impetus Devblog #2 – Run, run

Recently I’ve been working on two things that can make or break a game: controls and camera. I haven’t really finished them yet, but hey, I can still talk about it. In this devblog I’ll be mainly talking about movement in my game.


Prince of Persia: The Shadow e

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