Hey! As I mentioned in my last post, I’m starting work on a new game for a contest: Sky’s Isles. This week was mostly about getting the main controls in place. As the game is a platformer (something I haven’t done before), I learnt a lot, and in this devblog I’ll be talking about that.
Recently I’ve been working on two things that can make or break a game: controls and camera. I haven’t really finished them yet, but hey, I can still talk about it. In this devblog I’ll be mainly talking about movement in my game.