Sky’s Isles was a game I made for the 2014 Indie Game Maker Contest. The goal was to make any game in any engine in a month, and I decided to make a hand drawn 2D platformer shooter, the main twist being that it took place in a world of small floating islands which you could explore in a hot air balloon. Before we look into what I got right and what I got wrong, it’s probably useful to check what exactly I was hoping to achieve with this project:
Hey! I honestly haven’t been keeping you up to date with the game, but I’ve finally reached a state where I can comfortably show screenshots. I was originally going to post this to Screenshot Saturday, but as you can guess, it’s kinda late for that…
But, what is Sky’s Isles? It’s a 2D platformer/shooter adventure game. It takes place in world of floating isles where everyone lives alone. But, when monsters invade and the peace is broken, it is time to leave your island. You take your trusty bow and arrow and leave in a hot air balloon, thus starting your search for other people. That said, let’s look at the screenshots!
Hey! As I mentioned in my last post, I’m starting work on a new game for a contest: Sky’s Isles. This week was mostly about getting the main controls in place. As the game is a platformer (something I haven’t done before), I learnt a lot, and in this devblog I’ll be talking about that.