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Teacup

Smarto Club2020 – 2021Lead Producer, Main Programmer

Teacup is a short and wholesome narrative adventure game with a focus on exploration and non-linear progression. Help a small and shy frog on her journey to find the ingredients she needs for her tea party!
Available now on Switch, Xbox, Playstation, Steam, iOS and Android!

Teacup was Smarto Club’s first game as a team and our first experience releasing a commercial indie game. It was challenging (especially since I was still a full-time student during development!) but thanks to smart planning and a minimal scope we managed to create a game we’re proud of and that players enjoyed.

As the lead producer of the team:

  • I was responsible for studio administration, which included consulting with a lawyer and accountant to legally form our studio.
  • I handled pitching and signing the game with publisher Whitethorn Games.
  • I was in charge of coordinating the team and communicating with our publisher, planning milestones and keeping track of tasks, besides searching for and hiring contractors.
  • While we initially used Codecks for task management, I advocated for a change to simpler, to-do list based application to improve team effectiveness.
  • I was responsible for handling the Smarto Club Twitter account and coordinating our participation in a variety of virtual events such as LudoNarraCon, The Big Adventure Event and Wholesome Direct.

As the game’s main programmer:

  • I was in charge of programming the game’s main systems, such as movement, dialogue and quest scripting.
  • I used Construct 3 to develop the prototype used to pitch to publishers, and then handled migrating the game to the Unity engine.
  • I worked alongside the publisher’s porting team to ensure the game worked smoothly on all platforms.