Last devblog, I talked about the battle system and gameplay my game currently has. This time, I’ll be talking about the gameplay my game used to have.
Continue reading “Life’s Impetus Devblog #4 – The Game that it Once Was”
Game Producer
Last devblog, I talked about the battle system and gameplay my game currently has. This time, I’ll be talking about the gameplay my game used to have.
Continue reading “Life’s Impetus Devblog #4 – The Game that it Once Was”
With the movement system mostly done, it’s time to work on the battle system! This devblog I’ll be explaining the basics of Life’s Impetus’s battle system.
Continue reading “Life’s Impetus Devblog #3 – The Battle System”
Recently I’ve been working on two things that can make or break a game: controls and camera. I haven’t really finished them yet, but hey, I can still talk about it. In this devblog I’ll be mainly talking about movement in my game.
And thus, we begin! Before anything, let me present the true name of the game: Life’s Impetus. It’s a tad more abstract than “Fountain of Life” (the WIP title), but it represents the theme of my game much better (you’ll have to finish the game to truly understand it, though :p), and Continue reading “Life’s Impetus Devblog #1 – The Way Forward”