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Alonso Canales

Game Producer

Category Archives: Devblogs

Life’s Impetus Devblog #4 – The Game that it Once Was

Last devblog, I talked about the battle system and gameplay my game currently has. This time, I’ll be talking about the gameplay my game used to have.

Fountain_of_Life_Prototype_2012-12-21_11-27-10-12

Continue reading “Life’s Impetus Devblog #4 – The Game that it Once Was”

Life’s Impetus Devblog #3 – The Battle System

With the movement system mostly done, it’s time to work on the battle system! This devblog I’ll be explaining the basics of Life’s Impetus’s battle system.

Basics of Battle

Continue reading “Life’s Impetus Devblog #3 – The Battle System”

Life’s Impetus Devblog #2 – Run, run

Recently I’ve been working on two things that can make or break a game: controls and camera. I haven’t really finished them yet, but hey, I can still talk about it. In this devblog I’ll be mainly talking about movement in my game.

Inspirations

Prince of Persia: The Shadow e

Continue reading “Life’s Impetus Devblog #2 – Run, run”

Life’s Impetus Devblog #1 – The Way Forward

lifesimpetus_logo

And thus, we begin! Before anything, let me present the true name of the game: Life’s Impetus. It’s a tad more abstract than “Fountain of Life” (the WIP title), but it represents the theme of my game much better (you’ll have to finish the game to truly understand it, though :p), and Continue reading “Life’s Impetus Devblog #1 – The Way Forward”

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